
Das Video mit der UE4 Engine sieht sehr beeindruckend aus, aber meine Güte, das Character Design...

Moderator: wynk
Mehr Rechenpower, weniger Noise. So hat es zumindest der Dev in den Kommentaren geschrieben:MrBurns hat geschrieben:Ist dieses Rauschen absicht oder eine unzulänglichkeit der Engine? Falls letzteres, können sie es gleich behalten.![]()
There isn't a grain filter. Path tracing resolves in an unbiased manner with noise as the only visual artifact. As the calculation has time to run noise is eliminated at the image converges to a correct result.
So, in theory, with fast enough calculations, you could eliminate the noise all together?
Ein paar Infos zur Engine:Yes. More power you have, better it is. You can get less noise by using 2 TITANs than this video already. + please remember that we're still improving the engine all the time, look at the old videos of Brigade on the right, you'll see that it changed quite much. One of our devs used a GTS 450 to create the car demo at the beginning, he was around 20fps.
Screenshots:What is Brigade Engine?
It seems that a lot of people are not understanding what is really Brigade, the engine I am doing pictures with.
So I’m going to type something about it.
First, Brigade is in real-time, it’s an engine for video games. It uses path tracing to render the image; instead of rasterisation like every other 3D games.
Brigade uses path tracing, which is an extension to the ray tracing algorithm capable of producing photorealistic images. It traces many rays (samples) per pixel in random directions, and then takes the average value to calculate the final color of each pixel.
Whenever a ray hits a surface, a new ray is traced from that hitpoint in a random direction until the max path depth is reached or until a Russian roulette-like mechanism kills the ray.
This way, path tracing is able to produce effects like diffuse color bleeding, glossy (blurry) reflections, true ambient occlusion, soft shadows, caustics, true depth of field, etc.
It can simulate every known material including participating media like fog, god rays and clouds and materials with sub-surface scattering for example.
Everything is physical & calculated right. No hacks whatsoever are used to create effects; I think that most of you are aware for example of Depth Of Field in random games that are just depth hacks; that’s why we have so many difficulties to apply it right or the edges are somewhat messy, doesn’t blur the alpha materials, etc…
Well, with Brigade. The artist or game designer can imagine whatever he wants without restrictions in terms of rendering, no need for hacks/ pre-bake maps (Mirror’s edge used pre-baked lighting to look so good).
Brigade brings CGI rendering to video games, and that’s why I’m very enthusiast about it. Because it runs amazingly well & it’s still in early stages.
On the one hand, seeing a year-old PC demo scaled down a tad to work on PlayStation 4 hardware probably isn't what console gamers would expect, and doesn't quite tally when other developers are talking about PS4 out-powering most PCs for years to come. But it is important to put all of this into context. The DirectX 11 API is very mature while the PS4 tools and APIs are still in their initial stages of development - it's going to take time for devs to fully get to grips with the new hardware. Over and above that, assuming this is the same demo that was shown at the PlayStation 4 reveal, we know for a fact that most studios only received final dev kits in the weeks beforehand, the suggestion being that most of the UE4 work will have been produced on unfinished hardware.
With all of this in mind, the fact that PS4 is within striking distance at all is a fairly substantial achievement. Only the omission of Sparse Voxel Octree Global Illumination tech (SVOGI) comes across as a disappointment - and from this, it's difficult to avoid the conclusion that at a base-line level, the next generation of console hardware isn't quite as powerful as Epic was hoping for this time last year.
QFTVater Unser hat geschrieben:Naja, das mit dem eingebauten Kinect 2 ist schon ziemliches Wunschdenken...Schon die Tatsache, dass Kinect auf dem TV aufgestellt werden muss, spricht dagegen, es in der Konsole zu integrieren.