
Aber echt jetzt, neue Hardware zu zeigen und dann so gut wie keine (exklusiven) Spiele zu präsentieren ist ziemlich unsinnig.
QuelleIn addition to a few mini-games and one major franchise cinematic, Nintendo's presentation to me included a couple sequences designed to show off the power of the system and the innovative applications of the controller. The first, simply called "HD Experience," featured a hawk soaring through a traditional Japanese setting including cherry blossom trees and a temple. Graphically the scene was far better than Wii, of course, but I wasn't impressed at all with the quality of the textures or aesthetic design. For something that was supposed to demonstrate the power of the system, this particularly sequence failed to impress. One noteworthy element was that the tablet controller was replicating the visuals on the TV on its smaller screen, and moving the tablet would cause the camera behind the hawk to move, allowing the player to see more of the landscape.
The rough shape of this demo is no cause for concern, however. At the end of my time with the new system, Nintendo played an interactive cinematic that put all my fears to rest. The difference in quality between that sequence and this was light years apart, making me wonder why I watched the hawk video in the first place.
The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.
QuelleThough technically only a cinematic, which is not an indication a full game is being made (yeah, right), this Zelda footage blew me away. Stunning lighting, fantastic textures and excellent animation are just the broad strengths of this demo. What was even more impressive is that Nintendo managed to retain an established style, Twilight Princess, even while transitioning to HD.
Make no mistake, these are some awesome graphics by any standard. But rather than try to render every hair on Link's head, Nintendo seemed to pour its attention into the environment. The mood in this citadel setting, just before Gohma squares off with Link, is palpable. Sometimes realism isn't necessary. Nintendo also proved it can aim for a very specific art style and nail it. The second you see Link, you'll understand this is the Twilight Princess version, not Ocarina of Time or Skyward Sword. Regardless of enhancements, Nintendo's original visions were preserved here. To be clear, though Nintendo utilized a broad artistic style in this demo, every asset I saw was clearly original. This is not an old game scaled up in resolution.
Nintendo opens the scene trying to trick audiences. A slow-moving sequence showing off the interior of a citadel or temple gives no indication that this is Nintendo's legendary series, until the camera starts to pivot upward. A familiar symbol starts to become visible in the granite -- the Twilight Princess logo featuring the Triforce as well as the wings.
Our attention then turns to Link, who is stepping into the temple to explore. Shortly thereafter, Gohma bursts through a window to challenge our hero. The two square off in an epic battle, though you never discover who wins before the cinematic ends.
The video's first segment didn't last long because Nintendo had several more tricks up its sleeve. The publisher then displayed the same sequence to me at night, to illustrate how the citadel environment would dynamically change through the passage of time.
But just showing off a lighting change isn't all Nintendo wanted to do. The tablet not only featured a full top-down map of the location, it held three icons. One allowed you to switch between night and day at any time. A second let you shift the camera between multiple positions. At one point I actually spotted Gohma crawling along the outside of the building before she confronts Link. The third button allows the player to pull the cinematic from the TV to the controller. Though Nintendo refused to give me indications about the range of the tablets, it'd be spectacular to be able to continue playing a game even though you leave the room holding the system itself.
The battle is over in the blink of an eye, and my time in Hyrule was far, far too short. But just seeing Nintendo's iconic franchise in action is more than enough reason to celebrate. The visual quality alone should prove that The Big N can deliver when it wants to do so. Here's hoping we see a better split between casual and hardcore audiences this generation.
Na du alte MeckerdanteDante hat geschrieben:Dass Nintendo aber überhaupt nichts richtiges zeigt, gar nicht, ist peinlich, beim 3DS gab es zumindest Kid Icarus.
Ahc blablabla, diese Multitouch-Forderung ist einfach nur technische Geilheit. Inwiefern ist das bei so einem Controller notwenig? Solche Dinge wie das Aufzoomen von Dokumenten dürfte hier wohl kaum auftreten und zur Not hat man ja immer noch zwei Sticks und diverse Knöpfe, die beim iPhone oder iPad allesamt fehlenUnd dass das Teil kein Multitouch hat... Zum Kotzen. Das ist es bereits beim 3DS und das ist es hier erst recht.
Mehr Eingabemöglichkeiten sind grundsätzlich immer gut. Ob die später auch vernünftig genutzt werden ist erstmal eine andere Sache.Cube hat geschrieben:Ihr ärgert euch über ein nicht vorhandenes Feature, von dem keiner konkret sagen kann, was es nützen würde.
An sowas hatte ich noch garnicht gedacht. Also eine Verbesserung der alten Spiele.CubeKing hat geschrieben: Angeblich sollen Wii1-Spiele auf WiiU abgespielt in keiner Weise von irgendwelchen Bildverbesserungen profitieren...
Du weisst schon, Skalierung auf 720p/1080p und so.Shiiro hat geschrieben:An sowas hatte ich noch garnicht gedacht. Also eine Verbesserung der alten Spiele.
Im ernst
Wieso, war was?Boba hat geschrieben:Geil, dass nfans.de es scheinbar nicht wirklich für nötig hält, heute News zu schreiben![]()
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Ja eben. Das kam für mich bei der Konsole noch garnicht in FrageCubeKing hat geschrieben:Du weisst schon, Skalierung auf 720p/1080p und so.Shiiro hat geschrieben:An sowas hatte ich noch garnicht gedacht. Also eine Verbesserung der alten Spiele.
Im ernst
Joa, mal schauen ob das nicht doch noch möglich ist später. Ansonsten würds mich wenig stören, weil ich mir das Ding ja nicht wegen alten Wii-Games ins Haus hole ^^CubeKing hat geschrieben:Du weisst schon, Skalierung auf 720p/1080p und so.Shiiro hat geschrieben:An sowas hatte ich noch garnicht gedacht. Also eine Verbesserung der alten Spiele.
Im ernst