Entwickler: Treasure
Genre: Platformer
Spieleranzahl: 1
Releases:
- N64 1997 (Japan, USA), 1998 (Europa)
Gameplay:
Mischief Makers is the first single-player 2D side-scrolling platform game on the Nintendo 64 console.[2] Its gameplay combines platform game mechanics with aspects from the action and puzzle genres.[3] The characters and backgrounds are modeled in pre-rendered 3D[4] similar to Donkey Kong Country's "Advanced Computer Modeling".[3] This style, with 3D backgrounds behind 2D gameplay, is known as "2 1⁄2D".[5] Compared to previous Treasure run and gun games, Mischief Makers's gameplay is more exploratory in nature.[6]
The player-character, a robotic maid named Marina, journeys to save her kidnapped creator.[2] The story takes place on Planet Clancer, a world on the cusp of civil war due to the actions of its Emperor and his Imperial forces. The Emperor brainwashes Clancers to kidnap the visiting robotics genius Professor Theo.[3] Theo's creation,[2] the player-character Ultra-InterGalactic-Cybot G Marina Liteyears, pursues the professor and grabs, throws, and shakes the obstacles in her way, such as enemies, floating "Clanball" platforms, warp stars, and missiles.[3] Indeed, almost all game objects can be grabbed, which lends towards the shake-based combat system.[6] Marina can shake "grabbed" objects to throw them as projectiles or to find loot.[7] Objects sometimes change functions when shaken, such as items that become homing missiles and guns with multi-directional shots.[3] Some drop red, blue, and green gems, which restore player health.[8] The health gauge in the corner of the screen shows the amount of damage Marina can take.[9] The player can store up to two additional stock lives.[3] Yellow gems hidden in each level extend the final cutscene's length.[6][7][10] Marina can run, jump, and boost (via jetpack) in the eight cardinal and ordinal directions.[6] She can also slide, hover, and roll.[8]
The game has five worlds with roughly twelve levels apiece.[a] Some levels are action-only while others include puzzles. The player's goal is to reach a warp star at each level's end. En route, Marina shakes enemies, breaks blocks, uses weapons, and rides "bikes" and objects along wire path mazes.[2] Each world has both final and mid-level bosses. The levels and boss fights use scaling and screen rotation special effects to vary the gameplay.[3]
Almost all things on Planet Clancer—including people, buildings, and pets—either wear or are inscribed with identical "sad" faces with "red, glowing eyes".[6] A Clancer named Teran substitutes for Marina in several brief areas and uses non-shake mechanics like punching, kicking, and double jumping.[6] A character named Calina, a petulant Clancer who imitates Marina, recurs throughout the game as a comedic device.[3]
Q: https://en.wikipedia.org/wiki/Mischief_Makers
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