[SNES] BS The Legend of Zelda

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[SNES] BS The Legend of Zelda

Beitrag von Seppatoni » Do Jul 07, 2016 14:07

Japan-Exclusive Sattelaview Zelda Game Gets Translated And Dubbed Into English
Yes, we said dubbed

The Sattelaview truly stands as one of the most unique and visionary peripherals Nintendo has ever developed. Downloading games from outer space (well, Low Earth Orbit if you want to be technical about it) truly sounded like science fiction back in 1995. In the five years this Japan-only add-on operated along with the Super Famicom and BS-X cartridge several titles were released, including both old offerings and unique games that remain exclusive to the system even to this day.

But even more unique were the Soundlink broadcasts. Nintendo would schedule special timed audio presentations to be played alongside some games, so Japanese players had to wait for the appropriate date and time to turn on their Super Famicoms, boot up the appropriate game and be presented with real time audio commentary by Japanese voice actors - an experience that remained unique in the industry and of course, only lucky Japanese gamers at that time could experience. Until now, that is!

After years of stunning effort and thanks to byuu's MSU-1 multimedia enhancement chip for the SNES, a group of fans have not only translated and added a CD-quality soundtrack to BS The Legend of Zelda - a Satellaview exclusive 16-bit remake of the original NES / Famicom The Legend of Zelda - but have now also completed an English dub of the original Japanese broadcasts, bringing the full experience to Western audiences for the first time ever.

You can sample a bit of the final result in the video below, showcasing several minutes and various voice-over events from the very first broadcast for the first version of BS Zelda that took place four times during the month of August, 1995.

There were another two broadcasts that offered different maps and different objectives. If you're unfamiliar with the forbidden arts of emulation, it will probably be a bit tricky to set all of this up properly. But we here at Nintendo Life tip our hat at the efforts of everyone who made this a reality, preserving an experience most believed impossible to replicate for future generations to look and reflect upon. Bravo.



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