Entwickler: Param, Nintendo
Genre: Göttersimulation
Spieleranzahl: 1
Releases:
- 64DD 1999 (Japan), -- (USA, Europa)
- GCN 2002 (Japan, Europa), -- (USA)
Gameplay:
As a god game, Doshin the Giant's gameplay revolves around typical god-like abilities and tasks, such as altering the geography, managing natural disasters or answering prayers from simulated worshippers. Its designer Kazutoshi Iida has described it as "Populous meets Mario".[1]
The player controls the Doshin as he tries to help, or hinder the islands inhabitants. Doing so causes the villagers to release love or hate, which Doshin absorbs. The two feelings cancel each other out, but if he gets enough of one type, he will grow in size. Doshin is the Love Giant, a yellow, featureless giant with a happy face and a few strands of hair. He is a benevolent, helpful being who, with his good actions, earns love from his people and increases in size (only for that day; by the next day, he is back to normal size). He can pick up people trees and other such things. Doshin can transform at will into his evil alter ego Jashin, the Hate Giant. In the GameCube version, he has wings and clawed feet and inspires Hate monuments that are slightly different from the Love monuments Doshin can earn.[5] Jashin is known to be a destructive force to the natives, the exact opposite to Doshin's nature. With his bad actions, people show him their dislike, and he increases in size. The only thing the two giants have in common is that both have an outie belly button. Although he cannot pick up things, he can send streams of fire across the land, destroying structures in their way. Doshin and Jashin can both raise and lower terrain.
The four native tribes on the island are separated with the color of their clothing (red, green, yellow, blue). The female natives are dressed in a sleeveless, uni-colored gown of their tribe's color. The male natives wear a kilt and hat of their tribe's color, but remain shirtless, also showing outie belly buttons. In the GameCube version the people also raise farm animals, and there are fish in the water.[5] There are several threats that also endanger the villagers, such as tornadoes, volcanoes, fires, being crushed by Doshin, and even jealous tribe members named "Naughties."[3][5]
Other features of the game include the following: an album of photographic snapshots of the gameplay itself; and a monument gallery, where the player can look at the monument close up and find out information about it.[3] In the GameCube version, after completing the game, a "New Map" option is unlocked. This option has various islands with different themed layouts and textures.[5]
Developer Kazutoshi Iida notes "the sheer simplicity of the user-interface, as the game can be played without numbers or letters." He added, "Mr. Shigeru Miyamoto from Nintendo has said that computer games incorporate a world-wide common language, and 'Doshin' illustrates this very clearly."[6]
Q: https://en.wikipedia.org/wiki/Doshin_the_Giant
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